I really like the site and wish I had something like this when I am young, so I am supporting them in their launch. Read below for more info, check out their games (great for youth & adults), and please spread the word!
MangaHigh.com has maths games…finally a fun path to exam success
MangaHigh.com is an effective games-based learning environment that is built around the national curriculum and prepares students for exam success
***Unique, scientifically-designed and 100% FREE maths games put the fun back into mathematics education
***Prodigi, the adaptive learning system that coaches students with Easy, Medium, Hard and Extreme worked examples with full hints and solutions
** Individually tailored education and revision programmes help fulfill your child's potential
Follow these links to some super fun games that will also improve your maths skills!!
Flower Power: www.mangahigh.com/games/flowerpower
Pyramid Panic: www.mangahigh.com/games/pyramidpanic
Save Our Dumb Planet: www.mangahigh.com/games/saveourdumbplanet
Bidmas Blaster: www.mangahigh.com/games/bidmasblaster
Here is their launch pr::
Mangahigh.com, ambitious new games-based math learning site, launches
UK-based mangahigh.com features free math games that go beyond mental arithmetic and help kids to enjoy practicing quadratic equations and trigonometry. The site has developed the most sophisticated math games yet seen on the Internet, and both students and teachers are likely to enjoy playing Pyramid Panic (geometry) and Flower Power (fractions ordering). Endorsed by well-known UK mathematician Marcus du Sautoy, the site also features Prodigi, an intriguing application that teaches math using worked examples. At launch, Prodigi does not cover 100% of the curriculum but it does offer many thousands of questions already.
The challenge for educators has been to find games that teach academic concepts in an entertaining way. Mangahigh.com looks to have been successful in balancing these two imperatives, and the games are 'true' math games in that the math is always intrinsic to the gameplay. The games also have academic achievements linked in to them. That is to say, if a student demonstrates mastery of a particular skill during gameplay (for example calculating the perimeter of a kite in Pyramid Panic), that achievement is then posted on their profile.
I can see that students would enjoy playing these games in class or as homework. Perhaps some of them might even play of their own accord?
Take care, All the Best from U4U to all of U!!
